Flicker

Flicker is a game that I created solo as a capstone project for MIT’s Professional Certificate in Game Design. It was the first digital game I made.

The TL;DR

  • My first experience coding for a game

  • Developed solo

  • Created over the course of approximately 60 days

  • $0 Budget

The Requirements

  • A playable game to be submitted as a capstone project

  • Playable in browser

  • Demonstrate basic game design principles

The Process

  • Began using Unity as a part of the course and was overwhelmed with the amount of information and learning required to make a game

  • Started more simply by trying to recreate single mechanics using Unity

  • Created a surprisingly interesting mechanical concept based on a wind-up flashlight while trying to replicate a mechanic from Darkwood

  • Created a prototype of flicker by using the flashlight as a core mechanic that was very simple but complete enough to playtest to find fun gameplay

  • Spent a long time working with pathfinding to get intended enemy behaviors

  • Added elements like menus and narrative elements

  • Added analog effects to both capitalize on the analog horror format that was popular at the time as well as drawing attention away from the limited art assets

  • Went through several cycles of playtesting and revision

  • Built and submitted a full version of the game

  • Fixed major bugs but halted further work because of difficulty working with my messy code

What I learned

  • Games can only reach a certain size if they’re not built to scale well

  • I can describe the logic that I want well enough to translate it into usable code

  • Playtesting the core mechanic as the first step of the process worked out extremely well

  • Enjoyable effects and game feel can still be possible without an artist or budget

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